Virtually Disneyland
Multimedia Reporter, August
1993
Twenty years after it began as an academic gathering,
SIGGRAPH still offers scholarly panels and papers, but the
computer graphics industry represented in the exhibition
hall has taken on trappings of Hollywood and Disneyland.
The longest lines this year were at
Silicon Graphics Discovery Park, where people waited as
long as two hours for a minute and a half ride on the back
of a Pteradactyl. Personally I never quite got the hang
of it, probably because I'm used to holding both the reins
in one hand, not pulling on one at a time, and "Pterry"
just wasn't responding like a horse. But it was still pretty
spectacular. Sitting in the saddle I was surrounded on three
sides by projection screens. The flying dinasour's wings
were flapping to my right and left while in front of me
he turned his head from side to side and hissed in suitably
prehistoric sterero sound as we flew through a mystical
landscape of towering rock walls and waterfalls.
Another Virtual Reality ride that packed
'em in was at the Evans and Sutherland booth, where there
was a stampede each morning for appointments to hang glide
through the canyons of Los Angles circa 2025. Strapped into
a body bag and stretched over a frame that responded like
the real thing I crashed into a highrise on the way down,
but miraculously survived. The ride came to an end before
I was picked off by one of the flying cars at street level.
My favorite "ride" at the show was the
roller coaster in the the HDTV Stereoscopic 3D demonstration.
The tracks in the animated sequence were suspended in air
with no visible means of support, Sitting in the front row
of the small theatre with my 3D glasses on I felt my stomach
quiver as we flew down one steep hill and then shot up another.
Then we turned a corner and suddenly the tracks ended, and
we found ourselves tumbling end over end towards the ground
behind a pair of sunglasses.
I was completely captivated by a beautifully
photographed video sequence in the same exhibit. Walking
though the woods, we find ourselves at a pretty little gurgling
brook. Snow is gently falling, and steam is rising from
the water. A bird lands on a snow covered branch right in
front of us, so close we can reach out and touch him. He
shakes his feathers, and then dives into the creek, returning
with a small fish in his beak which he swallows. He catches
and eats another, and then the camera is underwater and
we watch in slow motion as he dives and grabs a fish in
his beak.
Spectacular graphics and virtual reality
exhibits were both much in evidence at the show, though
most of the latter were in a hall at one end designated
"The Zone", where an animated man with a hairy chest spread
across a bank of monitors startled attendees by engaging
them in conversation. In addition to the VR and HDTV exhibits,
there were a variety of delightful art/technolgy experiments
where you could affect the action by movement, voice, or
sound. Stroke a plant and watch an animated plant on the
screen grow. Watch an animated "Neuro Baby" respond to your
cooing. Move your hand across a plasma filled screen and
swirl your own image.
Another popular and compelling exhibit
was SIGKids, which featured demonstrations of some of the
innovative ways that comptuter graphics are impacting the
educational process. Students and teachers from dozens of
schools and programs throughout America were represented.
The main floor was dominated by the
workstation crowd and high performance software in the 20-50
thousand dollar range by Soft Image, WaveFront, and Thompson--used
mostly for feature films and TV commercials. Silcon Graphics
hot new Indy computer attracted a lot of attention, heralding
the arrival of real time animation capabilities in a box
that's priced with high end personal computers, and signaling
the company's intent to move still further into the mass
market. Flashing buttons representing the "IndyCam" that
comes bundled with the unit were a popular novelty, twinkling
in the darkness at the Electronic Theatre like so many tiny
red stars.
Meanwhile Apple showed off it's own
AV Centris and Quadra units, which also come with a camera,
and the long awaited Newton. Apple also demonstrated the
computing power (but not the design) of it's next generation
Power PC.
Marin County's Autodesk treated the
Press Corps to lunch to announce a new release of 3D Studio,
which supports network rendering as well as significant
improvents in rendering speed and quality on a single PC.
Representing as they do a major advance
in the use of computer graphics in movies, the dinasours
created by Industrial Light and Magic for Jurassic Park
were celebrated throughout the show, from the booths of
the tool makers to the Electronic Theatre. ILM wizards demonstratred
and explained their techniques to attentive audiences in
panel discussions, and company officials hosted the party
with the most sought after tickets, which was held at the
Nixon Museum in Yorba Linda.
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