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by Francine Schwartz
In a copper top building that sits on a
hill overlooking the Marin County fairgrounds, an angled hallway on the
third floor leads to an open door. If you step inside you'll find
yourself in a room full of high school and college students staring
into computer screens. No, they're not a bunch of jaded kids zoning out
of their heads and into virtual shoot-em-up laser wars. The active
energy in the room is unmistakeable. The kids are thinking, learning,
experimenting. The computers are work stations. The place is Autodesk.
Something very stimulating is going on here.
Two students are focused on a screen
discussing the visual effect of the 3-D figure that one of them is
working on. The figure is shown in sequential stages of walking across
a room. Another student is looking over a testing script. Others are so
engrossed in their own creative processes it seems their souls have
left their bodies behind and actually entered the world that is being
rendered before their eyes. Fingertips fly as the images evolve.
Reflections of computer aided designs dance in the eyes of kids who
just a few years ago could not even have imagined such a reality for
themselves because it just didn't exist. Working side by side with
Autodesk employees and not even out of high school? Come on! This is
not a virtual reality dream for today's plugged in high school kid.
It's real and it's happening now. We're talking about the internship
program at Autodesk, where the wizards who designed such software
computer aided design program paragons as AutoCAD and 3D Studio work
and dream. And now the interns get to do that right along side them. 
The internship program came about in an
effort to bridge the gap between what students learn in a classroom and
what awaits them outside in the working world.. The idea is to put the
kids right into that world while they're still in school. This way they
learn through experience first hand. On the job training - even before
the job. The interface between school and work is manifested another
way. What the students learn during their internship - be it technical,
communication, or other skills - enhances their formal education. One
complements the other.
The internship program at Autodesk is an
education project supported by the Autodesk Foundation, an independent
not-for-profit corporation established five years ago with start up
funding from Autodesk, Inc. Joe Oakey, the foundation's president and
an educator for fifty years, aspired to break the mold of existing
education by implementing a project based approach to learning and by
linking learning in school to real world experiences. . The buzzwords
here are teamwork and integration - not only between the schools and
the corporate world, but among the workforce itself and the school
itself. The Foundation seeks to inspire schools to integrate areas of
their own curriculum within the school structure as well as to
integrate the curriculum with future "real" work on the outside. In
addition the Autodesk Foundation is involved in efforts to award the
students school credit for their involvement in the internship program.
Yet in the face of such exemplary
ideals, cynics snicker and accuse Autodesk of an ingenious plan to
recruit willing slave labor. The nonbelievers call it nothing short of
a cunning ruse to get kids in there to make coffee, photocopies, and
all the other little nuisances of everyday corporate life for free. The
employees laugh. The interns don't make the coffee. They're too busy.
These kids aren't "used and abused." They're valued - for who they are
and what they contribute. Says Judy Morgan, Operations Manager at the
Foundation, "I like being around their big brains. They're people. They
don't always get treated that way in school or even at home. They've
come to me with real help."
The interns joke about the "free labor"
accusation. In their eyes, nothing could be further from the truth.
They're in a great place getting all they want. Says Wes Middleton, 17
year old senior from San Marin High School, "There are so few places to
find an opportunity like this - a big company with peers interested in
the same thing as me, people who share my interests. The general
atmosphere is condusive to learning, to moving ahead. I hope to gain
knowledge of practical skills so when I go out in the real work force -
I'm not out there blind.
Brett Capper, a fourteen year old
freshman at Drake High School who is interested in making full-length
computer animated movies, explains why he came to Autodesk. "I wanted
to do graphics and be around other people doing the same thing.."
Jim Johnson, Autodesk's Multimedia Beta
Manager, was running the Quality Assurance Lab three years ago when he
first talked with Morgan about his "situation and needs." "With a lab
of 100 plus computers there was only so much I could do. I was looking
for some helping hands."
The program began with two students,
both of them male. By this past summer the number had risen to current
full capactiy - forty. The percentage of females is only 15%. When
asked why the number is so low, the interns respond that girls don't
seem to like computers. "They just don't come in looking for intern
positions." This is something the people involved in the program are
trying to change.
What Johnson looks for in a potential
intern is energy and the desire to reach for all that's out there.
"Someone who's self-determined, self-motivated, enthusiastic about
themselves and about life in general." Johnson deadpans that beyond
that ". . . all they have to do is show up."
Once accepted into the program, the
world virtually opens at their feet. They get to use real tools and do
real things. In Autodesk's world of virtual reality - what the intern
thinks, says, and does actually counts.
The interns use programs like Animation
Studio, 3D Studio, AutoCAD, Auto Sketch, AutoCAD LT, and Cyberspace
Developer Kit. They test hardware, write and run automation scripts,
learn computer installations and configuration, as well as database
creation. Using the AutoCAD program they modeled the entire AutoCAD QA
lab and created an interface to click on any computer and call up its
entire database. The interns have shown the functionality of Autodesk
in real world situations such as the Marin County Fair, where they
dazzled visitors with demonstrations of 3D rendering; the renovation of
the Rafael Theatre in San Rafael; and the New Media Center at the
Digital Village, a collaborative multimedia cluster located at College
of Marin's Indian Valley Campus in Novato. These kids aren't sitting
around playing games, although it's hard to imagine them having more
fun playing any. And if you ask them what they'd be doing after school
if they weren't interning at Autodesk, they smile and tell you that
they'd probably be sitting in front of their computers at home - doing
the same thing (but without all the "awesome" tools).
Judy Morgan, whose background is
cultural anthropology, speaks of the program in terms of opening doors,
rounding out the corners of our society, removing students from the
painful constraints of a culture which in large part still restricts
rather than promotes an individual's creativity.
They're given the tools and set free.
Put interested kids in a situation like that and spirits come alive.
Gary Rasmussen, 17 year old senior from San Marin High School says, "We
can use programs not even on the market. It's cool being able to see
what's possible." Johnson, whose brown eyes emit beams of energy, lives
and breathes the notion of "Just do it." What he wants for the interns
is to enlighten them, to get them to the point where ". . . they start
to see in 3-D. That's when they're really getting it." He believes
anyone can get there. All you need are the tools and the obstacles
disappear.
The belief here among employees and
interns alike is that anything is possible, that anyone can do
anything. Visualize and dream. Rather than plugging into someone else's
reality, create your own. Although the internship program is relatively
new, Autodesk, is not the only player on the scene. The Digital Village
Foundation has been actively involved in developing successful
internship programs throughout the North Bay. In accordance with the
Foundation's vision for linking school with the workplace, the College
of Marin's new multimedia program gives credit to student interns.
Inspired by the Digital Village as well as the Novato Business
Education Roundtable (a group made up of local business people and
school administrators), Mindscape, the producers of such notable
interactive CD ROMs as "How Your Body Works," "Mavis Beacon Teaches
Typing," and "Animals," got involved in the internship program in the
fall of 1994. The effort was led by Paul J. Melmed, PhD, the
Educational Research and Development Director, who zoomed right in on a
unique situation going on at San Marin High School, namely an open
space communications program involving 70 juniors and seniors. The
program, entitled the Communications Academy,.integrates English and
Social Studies while bringing in a third element - multimedia, the
vehicle through which the information is delivered.
After focus testing some material for
new Mindscape products with the class, Melmed was so impressed by the
group's performance that he invited them to apply for internship with
Mindscape. It was an idea well in sync with the open space class, which
requires each student to devote 25 hours to community work. "In the
beginning some washed," says Melmed, "because they couldn't make the
commitment - basketball, typical teenage stuff." But five clicked. Not
only that. Some of those students ended up sticking around with actual
paying jobs.
So what exactly does Mindscape get out
of the equation? Melmed responds with enthusiasm. "It's a way for us to
have real life consumer output on a day to day basis, a way to keep a
pulse on what else the kids are doing in their computer lives. And by
getting students involved in real work it's a way for Mindscape "to
give back to the community."
The interns take part in all phases of
CD Rom production - Quality Assurance, Text Support, Marketing, Public
Relations, concept and design. (Students in the Communications Academy
were involved with the creation of "How Your Body Works" from beginning
to end.) "The mentoring of potential multimedia employees can't be
better done than with them being there (in the corporate setting) - all
the ups and downs, the days when things are going great, and the days
when you don't want to be there at all," says Melmed. "There's no other
way to really see it."
Other companies are getting interested
in the internship idea. Both Autodesk and Mindscape see their programs
as models and hope that other companies will follow. Broderbund accepts
some interns through its human resource channel. Other multimedia
companies, including medium and smaller sized companies, are gradually
entering the stage as well. Some, fearful of an overwhelming onslaught
of applications, however, are reluctant to publicize and prefer to use
"word of mouth" methods for recruitment. In a world of expanding
technology that brings with it the potential threat of division and
alienation- internship reflects what is inherent in multimedia -
crossovers and interconnections, people working in teams, pooling
information. Synthesis.
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